Back to the Kucha

Last week saw another set of Cogapp employees return to the world’s best (and quite possibly only) synergy of baking and oration. The rules are simple: Talk about any topic, using twenty slides, each of which last for exactly twenty seconds. Also eat cake. 

I’m sure that the success of this format in recent years must be indirectly related to other rapidly delivered, bite-sized forms of communication. Economy of information is not a new fad – think of the telegraph, the text message, or the famous Spartan response – but with the amount of information overload we are now exposed to, the appeal of a succinct message only seems to be increasing. 

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Beaming with pride

“And the award for the best Offline: Kiosk, Installation or On-Site Application goes to” …you could cut the tension with a knife… “Cogapp and their interactives for the Great North Museum!” Cue cries of joy, surges of adrenalin, and all round jubilation.

On Thursday 19 November we were proud to take home a British Interactive Media Association Award from the ceremony at Camden’s KOKO. Having started way back in the digital olden days of 1984, the BIMAs are one of the oldest and most renowned awards of their kind - so it goes without saying that our shiny new trophy is standing with pride amidst its brethren in the office. Its also by far the most dangerous trophy we’ve received - made of stainless steel and slightly reminiscent of a Klingon bat'leth.


 

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dConstruct 09

Some of us here at Cogapp were lucky enough to get tickets to Friday’s sold out dConstruct conference, just down the road from us in Brighton. It was an extremely inspiring day…

Adam Greenfield kick-started the morning with a detailed and compelling study of the role that ubiquitous computing is/can/will play(ing) in large cities (there’s no avoiding a capricious use of tenses when discussing the near-future). His talk was fuelled by the fact that, as of last year, most human beings on planet Earth live in cities. This comes at a time when we’re in the process of shifting from a state of having hundreds of people per computer to hundreds of computers per person, so it stands to reason that the laws and trends that have governed cities of the analogue past will not be relevant for modern/future times.

Information, argues Greenfield, is becoming ‘persistent’ - offered to us at every waking moment, whether it is desired or not. When surrounded by statistics on every object and person in our vicinity, people begin to cluster into groups of common identity, avoiding encounters that do not seem desirable in advance. Ubiquitous computing is likely to usher in mind-boggling efficiency and agency over our environment, but we are at risk of losing a textural, unplanned, helpless quality that has previously made cities such ‘centres for human vitality and creativity’.

Greenfield’s thorough account of possible urban conditions of the near future felt neither pessimistic nor naively utopian, but underlined our need to be fiercely conscientious and adaptable.

A couple of chaps from Stamen Design talked us through the creative process for some of their celebrated data visualisations, ranging from busy, data-rich apps like Historical Hurricane Maps and Oakland Crimespotting...

Historical Hurricane Maps       Oakland Crimespotting

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Physical Computer Engagement

The virtual drum kit that won this month's Codeo challenge looks like it might have to be installed somewhere in the Cogapp office on a more permanent basis, considering how much fun we're having with it.

Enjoyable as it is to flail away on the Wii's invisible instruments, the fun we're having also highlights how little flailing our working day normally contains.

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