Brighton barcamp 3
This weekend saw Brighton's third barcamp, held at the Students' Union building at the University of Sussex. For those of you unfamiliar with the concept, barcamp is an 'ad-hoc unconference': a whole weekend of talks provided by the participants themselves. Every one who attends has to talk, and the schedule is created simply by people writing down their details on a piece of card, and then pinning it up in an available time slot.
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Photo credit: Jessica Spengler
And that is why they are great: the 'you must talk' barrier to entry means that barcamps are generally where you find the most committed and passionate geeks. You also get a great range of talk topics: from grindingly technical, highly-focussed explanations of specific pieces of software, to far-reaching group discussions on very broad topics. It's this very quirkiness and unpredictability that makes a barcamp so entertaining.
Anyway, back to what happened: each day was taken up by presentations, interrupted only by breaks to eat and drink (Cogapp sponsored the lunch on the Saturday).
Then the evening and night-time gave way to mass social activities such as drinking, playing Werewolf and 'War on Terror- the board game' (here's another reason I like barcamp: it has the distinct feel of 'lunatics taking over the asylum')
I gave a talk on Scratch, the drag-and-drop programming language for children. It was something we played with a while ago here at Cogapp, which I then went on to use with my 6 year-old son (he shouts out how he wants each game to work, and plays it, while I frantically try to implement all of his feature requests). I gave a live demo, creating a game of pong in under 10 minutes, followed by showing how you could make your own giant joystick and link it up to Scratch using the Picoboard sensor board.
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Photo credit: Jez Nicholson
In the spirit of 'eating my own dogfood' I created my presentation using Scratch itself rather than Powerpoint or Keynote, and you can see it on the Scratch site.
I didn't manage to spend as much time there as I would have liked, but some of the interesting talks I saw included:
- How social sites deal with death by Paul Silver
- Lillypad Arduino by Marrije Schaake (view presentation on Slideshare)
- Stackoverflow by Jon Linklater-Johnson
- The A to Z of Game Design by Cennydd Bowles
- R3 by Steve Marshall
Honorable mention must also go to all the switched-on people I chatted to over the course of the weekend. Including but not limited to: Ant Miller (the BBC micro, power-sensing microcontrollers), Ian Forrester (BBC Backstage projects), Nigel Crawley (Arduinos and electroluminescent wire), Jez Nicholson (agile programming and zombies).
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Comments
[...] Rumors have reached us that r3 was featured at barcamp brighton 3 in the UK. The talk was given by Steve Marshall — a fellow Yahoo! developer. We’ll be hunting down more information about the session. [...]
[...] to turn up at all the Brighton barcamps so far, where I talked about QR codes, AVR microchips and Scratch. This year, I gave an introduction to programming applications for phones that run the Android [...]
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