Physical Computer Engagement

The virtual drum kit that won this month's Codeo challenge looks like it might have to be installed somewhere in the Cogapp office on a more permanent basis, considering how much fun we're having with it.

Enjoyable as it is to flail away on the Wii's invisible instruments, the fun we're having also highlights how little flailing our working day normally contains. For us digital peoples, the Faustian bargain has been to exchange all this digital magic for the use of our physical bodies above the wrists.

There's nothing inherent to the technology, however, that suggests that this will continue, and this is especially important to recognise in our particular realm of digitality. When you're visiting a gallery, museum or public space, to sit down and give undivided attention to a narrative on a fixed, desktop screen can be discontinuous with the meandering, site-specific nature of your day.

This is all the more significant because many of the other great contemporary storytelling devices, such as cinema and the (Classical) computer game, necessitate staying so very still. If a medium has the opportunity to make use of the user's physical presence- to allow interaction with more than just their fingers- it should certainly be seized. The only question is how to go about doing that.

stelarc.jpg
Stelarc
’s proposals for the human body aren’t always the most practical

The ambitiously named 6th Sense device is the focus of my current techno-fantasies. In essence it's just a combination of two cunning technologies: A smart bit of image-recognition that includes turning four of the user's fingers into interface controllers, and a nifty little camera/projector unit that the user can wear. This creates a physical and (therefore) engaging interface that is projected onto hands, walls, other people, anything.

Pretty darned exciting. Surely this is goodbye WIMPs, goodbye RSIs, hello interactive environments and technophiles with Herculean biceps. Using more of our body to operate an interface surely lends to a more intricate relationship with the medium, and so more elaborate applications for it...and yet...

...This excitement for a new gizmo feels perturbingly familiar. I have to remind myself that for every promising curiosity that evolves into an excellent product there are hundreds of Nintendo Power Gloves or Smell-o-Vision TVs that commercially die on impact.

The 6th Sense device may or may not end up succeeding commercially, but I do feel confident that our future with computers is going to be oriented around our bodily actions to a much greater degree than our present is. We're each covered in a million ways to get information/expression out of us and into a form where it can be computed elsewhere. The more of these physical outputs we can employ, the greater the contribution we can surely make to our creative environment.

I anticipate a hyper-efficient digital office of the future, increasingly resembling a group of athletic and cyborgian musicians. Think of business executives moving like a one-man-band.

Comments

You made some good points there. I did a search on the topic and found most people will agree with your blog.

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